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Mark jacobs camelot unchained
Mark jacobs camelot unchained












So, the classes have been going in, extended classes are being worked on. MJ: We're focusing on game, game, game now. So, you know, we've accomplished that part. It can handle lots of people, it can handle buildings falling down with real time physics, all handled by the server with hundreds or thousands of people playing. The good news is, especially if you've seen the recent tests, you've seen what the engine can do. We were supposed to have an engine done by now, and it's taken longer. That's our focus.ĪC: And you're seven years into the project? We hope to do what Dark Age did - and better - in terms of RvR. We hope it to be universally a spiritual successor to the greatest RvR game ever made, which was of course Dark Age of Camelot.

mark jacobs camelot unchained

MJ: So Camelot Unchained is our RVR (Realm vs Realm) game. As the true initiatives in contemporary gaming come again and again from outside the big companies, it's encouraging that a veteran such as Jacobs still dreams with his eyes open.ĪC: Can you describe Camelot Unchained for those unfamiliar with it? It is no wonder that Jacobs has ultimately ended up running his own studio and created his own engine for his vision of what a PvP MMO should be about, even if that's taken seven years. In an era of massaging the message, this is a welcome departure from bland corporate statements that are supposed to appease everyone while saying nothing. We were a long time pursuing an interview with him, but now we've got it we're delighted he is so direct and clear in his beliefs on what is right and what is wrong, even if those wrongs are his. Before we dive into the interview, one remarkable thing we'd like to note about Jacobs is that he comes across as unapologetically genuine.














Mark jacobs camelot unchained